Apr 03 2012

Ghost Recon Future Soldier Release Date and PC Req

Category: Ghost ReconNightCrawler @ 2:00 PM

Ubisoft details PC specific features and minimum requirements for June release

Ubisoft has announced a June 15 release date for the delayed PC version of Ghost Recon: Future Soldier.

The PS3 and Xbox 360 versions were previously tied down for a May 25 launch.

Ubisoft also outlined PC specific features and minimum hardware requirements. A temporary broadband connection will be needed for one-time product registration at first launch using the player’s Uplay account. From that point on, no permanent connection is required, except for online modes.

PC Specific Features

* PC high standard visuals (DX11 renderer, new Hi-Quality Assets, new Post Process Effects, multi-monitor solutions support, TriDef stereoscopic support).
* DirectX11 enhanced: Tessellation (for soft 3D models), Compute Shaders-based realistic lighting (for Global Illumination), Volumetric Fog.
* Online Widget: Party, Friends and Ghost Feed functionality can be accessed at any moment from any screen.
* Extended party functionality: simplified and more flexible invitation system.
* Party text Chat.
* Uplay Friends system
* Fully customizable controls for the localized keyboards

Minimum Hardware Requirements

* Supported Operating Systems: WinXP (with SP3)/WinVista (with SP2)/ Win7 (with SP1), both 32 & 64 bit versions
* PROCESSOR: Intel Pentium D 3.0 Ghz or AMD Athlon64 X2 4400+ 2.2Ghz
* RAM: 1GB Windows XP / 2GB Windows Vista or Windows 7
* VIDEO CARD: 256 MB DirectX-compliant, Shader 4.0-enabled video card**
* DIRECT X: DirectX 9.0c
* DVD-ROM DRIVE: DVD-ROM speed 4x, dual-layer drive
* SOUND CARD: DirectX 9.0c – compliant sound card
* HDD space : 25 GB

Recommended Configuration

* CPU: Intel Core2 Quad Q9450/ AMD Phenom II X4 940 or higher
* RAM: 2 GB Windows XP / 3 GB Windows Vista & 7
* Graphics Card: 1024 MB DirectX-compliant, Shader 4.0-enabled video card based on nVidia GeForce GTX 460 or AMD/ATi HD 5850 or better

Source: CVG

Mar 07 2012

BF3: Three New Digital Expansion Packs Announced

Category: Battlefield 3NightCrawler @ 12:59 PM

Three new packs that expand the game with new modes, maps and weapons

Electronic Arts and DICE have announced that three new themed digital expansion packs for Battlefield 3 are being prepared to be available this year: Battlefield 3: Close Quarters in June, Battlefield 3: Armored Kill in fall 2012, and Battlefield 3: End Game this winter. In Battlefield 3: Close Quarters, players are dropped into a frantic, infantry-only theatre of war with tight level design and vertical gameplay that create a highly competitive environment. Battlefield 3: Close Quarters also introduces new weapons, assignments and unique dog tags to bring back to the base game. Featuring new driveable tanks, ATVs, mobile artillery and more, Battlefield 3: Armored Kill also delivers huge battlefields for an all-out vehicle assault, including the biggest map in Battlefield history. There are no details yet about Battlefield 3: End Game.

Read the FULL Press Release HERE courtesy of GamersHell.com!

Feb 27 2012

More Details On Medal of Honor: Warfighter

Category: Medal of Honor: WarfighterNightCrawler @ 2:45 PM

Co-op, Tier 1 Operators and Frostbite 2.0…

Following its official announcement last week, the first proper Medal of Honor: Warfighter details have arrived via OXM US.

Yet again developed by EA’s Danger Close, Warfighter continues its focus on the real-life elite soliders, the Tier 1 Operators.

Powered by Battlefield 3’s Frostbite 2.0, rather than the dual-engine setup of the last game, Warfighter’s visual upgrade allows for intricate details such as swaying chandeliers, splinters fraying from support beams and gunfire that sends papers flying from desks, says OXM.

Warfighter’s story again loosely follows actual events and soldiers, and is co-written by real operators during mission downtime, but Danger Close says it’s going for “authenticity” rather than “simulation” (your health will still recharge).

Preacher, Voodoo, Mother and other major players from the last game return, and they’ll be visiting locations such as a flooded Isabela City in the Philippines.

This time around it sounds like there will be slightly more player choice offered during missions, with one example described by OXM having players choose how to breach a building (kick down the door, C4, flashbang etc).

Multiplayer is being developed in-house at Danger Close, rather than by DICE, and Tier 1 Operator forces will be represented, including the SAS (British), SASR (Australian), KSK (German), and Grom (Polish).

Fans should also expect a one-shot-kill “hardcore” mode and some kind of co-op support (although a full campaign seems unlikey, says OXM).

Source: CVG

Feb 23 2012

Medal of Honor: Warfighter Coming in October

Category: Medal of Honor: WarfighterNightCrawler @ 8:54 PM

Using Battlefield 3’s engine, EA has officially revealed Medal of Honor: Warfighter.

The follow-up to 2010’s Medal of Honor was previously confirmed as being in development, and a logo was teased in Battlefield 3’s instruction booklets. Now, the first details have been confirmed.

Game Informer reports that Warfighter will be developed by Danger Close, the same studio behind Medal of Honor from 2010. The game will follow the story of Tier 1 Operators and will run on Frostbite 2, the same engine as Battlefield 3.

Medal of Honor: Warfighter is set to be released in October 2012. More details are set to be revealed at the Game Developer’s Conference early next month.

Source: IGN

Dec 03 2011

Battlefield 3 PC Update Coming Dec 6

Category: Battlefield 3,First-Person ShootersNightCrawler @ 5:31 PM

Huge 2GB update is mandatory for all players

DICE will release a massive update for the PC version of Battlefield 3 on December 6.

This, the developer explains, will coincide with a separate update it will undertake with the game’s servers, which will bring down the service “for some hours” from around 8AM UK Time.

It’ll be a whopping 2GB (because it includes data for the Back to Karkand DLC Pack) and will be mandatory due to its incompatibility with older clients.

Here’s the full change log:


Fixed a problem with spawn timer now showing blue border on startup and lost spawn point

Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded

Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings

Fixed stat references on several dogtags

Fixed for surveillance ribbon not counting TUGS

Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Fixed a problem where placing C4 with the russians soldier was playing US faction VO

Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

Fixed a problem when attempting to fire lock on weapons without a target

Tweaked the chat, it should now be a bit easier to read

Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights

Fixed the G17 Supressed Laser not working properly

Added alternate HUD colors to help colorblinds

Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.

Increased the Spawn protection radius on TDM

Fixed a problem with smoke on land vehicles, Missiles should now miss more often

Fixed a problem where users could end up with IRNV scope in any vehicle

Fixed a problem where player dies if vaulting over a ledge and into water while sprinting

Fixed several crashes and increased general stability

Fixed a problem where the user was unable to revive two players that have the bodies one over the other

Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.

Fixed a problem with the Kill camera acting up when suiciding from parachute

Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar

Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time

Fixed a problem where you could get green flashes on screen

You can now reassign cycle weapons

Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle

Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.

Tweaked Tactical Light so it is not as blinding over longer ranges.

Tweaked the IRNV scope so it is limited to usage only at close range.

Reduced heat masking effectiveness of Spec Ops Camo.

Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.

Increased the number of additional 40mm grenades from Frag spec.

Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).

Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.

Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.

Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.

Fixed Laser Guided Missiles missing their targets if the target is moving too fast.

Reduced the effectiveness of Stealth on Air Vehicles.

Reduced the effectiveness of Beam Scanning for Jets.

Reduced the damage done to Armored Vehicles and Infantry from AA guns.

Increased the damage RPGs and Tank shells do to AA vehicles.

Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.

Increased the effective accuracy of long bursts for LMGs when using a bipod.

Slightly increased the range of the 44magnum bullets.

Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.

Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.

Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.

Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.

Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.

Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.

Decreased the power of Miniguns against Jets and Helicopters.

Increased the power of Stingers against Jets.

Flares reload times for Jets and Helicopter Gunners have been increased.

Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.

Added Single Shot to the AN94 as an available fire mode.

Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).

Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Tweaked the Gas station Capture area on Conquest on Caspian Border

Tweaked the max vehicle height on Noshahar Canals

Min player requirements

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold — that’s when the real round starts.

Sep 20 2011

Battlefield 3 PC System Requirements Revealed

Category: Battlefield 3NightCrawler @ 2:06 PM

Can you run it?

EA has revealed the minimum and recommended PC specifications for Battlefield 3, which you can find below.

The news comes alongside today’s announcement that the Battlefield 3 beta’s set to kick off next week.

Minimum System Requirements


Recommended System Requirements


Source: CVG

Sep 20 2011

Battlefield 3 Open Beta Begins Sept 29

Category: Battlefield 3NightCrawler @ 2:03 PM

PC, Xbox 360, and PS3 multiplayer test for DICE military shooter downloadable a month before game’s launch; beta features a single mode on a single map.

Electronic Arts wants Battlefield 3 combat-tested before the military first-person shooter hits stores October 25. To that end, the publisher today announced an open beta test for the game’s multiplayer mode will kick off September 29 for the Xbox 360, PlayStation 3, and PC versions of the game.

However, some players will be able to download the beta a little early. Those who preorder the PC edition of the game through EA’s digital storefront Origin will be able to get into the action beginning September 27, as will those who preordered the Limited Edition of EA’s 2010 military shooter, Medal of Honor.

Players will be able to play the game’s Rush mode on the Operation Metro map, set in the subways of Paris. The Rush mode has two teams fighting over key strategic points on the map, with one squad designated as attackers and the other ordered to protect the locations.

Battlefield 3–which EA says has been in development for three years–will sport both a single-player campaign and an online component, which can be played with up to 64 players (for the PC version only). It will also support co-op play for its campaign and will let gamers pilot jets, among other vehicles.

EA has indicated that the Beta testing will end October 10.

Source: Gamespot

Aug 19 2011

Battlefield 3 vs. MW3 Trash-Talking Hits New Low

Category: Battlefield 3,Modern Warfare 3NightCrawler @ 5:10 PM

EA’s suits can’t stop abusing Activision.

Electronic Arts has been hurling insults at Activision for months, as it seeks to sell copies of forthcoming shooter Battlefield 3 and take share from Call of Duty: Modern Warfare 3.

The war of words hasn’t all been one-sided. Around E3 time Activision boss Bobby Kotick cast negative comments at Battlefield 3’s console versions. More recently, Bobby’s second-in-command Eric Hirshberg said EA’s verbal assault is “bad for our industry”, specifically slamming EA’s management for stating that Call of Duty should “rot from the core”.

Now, EA has ramped up the pressure. The company’s chief spokesman Jeff Brown used trade site IndustryGamers to toss some abuse at Hirshberg. he said, “Welcome to the big leagues Eric. I know you’re new in the job but someone should have told you this is an competitive industry.

“You’ve got every reason to be nervous. Last year Activision had a 90 share in the shooter category. This year, Battlefield 3 is going to take you down to 60 or 70. At that rate, you’ll be out of the category in 2-3 years. If you don’t believe me, go to the store and try to buy a copy of Guitar Hero or Tony Hawk.”

Source: IGN

Aug 19 2011

Battlefield 3 Themed CO-OP

Category: Battlefield 3NightCrawler @ 5:08 PM

Battleblog #7 has details on the themed co-op campaign DICE is working on for Battlefield 3, their upcoming military shooter sequel. Here’s a bit on how this works:

To survive through the co-op missions, you’ll need to stay close to your buddy. If he goes down, lend a helping hand with the new co-op “Man down!” mechanic, that lets you revive him in the heat of battle. While being down, you can still use your secondary weapon to defend yourself, while slowly crawling to a safer spot where your friend can help you without getting shot. If both of you go down, it’s game over.

You fight together. You die together. And you score together. After having cleared a co-op mission with your friend, your total combined score will be displayed via Battlelog, our suite of free social features that connect all Battlefield 3 players. Missions are designed to be shorter than single player missions, so you can easily do multiple rounds in an evening to try and beat your friends’ high score. The best score of your Friend will be displayed for each mission, so you know what to aim for.

Source: Blue’s News

Aug 16 2011

Battlefield 3 Gets CO-OP Mode

Category: Battlefield 3NightCrawler @ 7:21 PM

Work together or die alone.

Need another reason to get excited for Battlefield 3? Co-op mode confirmed. EA announced the addition today at Gamescom with an onstage demo of two players working their way through a dark compound that led into the street. Ground and air vehicles are confirmed for the mode and so is “tight urban warfare.” Look for a revival system and some ridiculous cursing and screaming from the in-game characters when the game ships this October.

The part shown during a demo at EA’s Gamescom press conference featured two players weaving their way through dense urban streets at night. The use of teamwork to coordinate when to attack seemed to be important to success, as well as using tools like thermal imaging to get a better view of the conflict zone and reviving when necessary.

The co-op mode will include missions that EA claims will tie into the main single-player story, and will be playable online with a friend.

Also shown was what most Battlefield fans have been waiting for, wide-open multiplayer featuring jet combat. The planes streaked through the sky firing missiles at each other as tanks rolled across the terrain of huge maps. When piloting a vehicle, it’ll be possible to retreat to safety so the machine automatically replenishes armor. Battlefield 3 will feature nine multiplayer maps and include Rush and Conquest modes, as well as a Team Death Match alternative, and can accommodate up to 24 players in a match on console, 64 on PC.

Source: IGN

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