Enemy Territory: Quake Wars distinguishes itself quite substantially from recent titles in the Quake series because of its purposefully a-linear, objective-driven battlegrounds. Rather than a linear slugfest where wave after wave of Strogg attempt to finally dispatch the player and his downright uncanny knack for staying alive, Enemy Territory: Quake Wars follows a format that allows for an unlimited number of solutions to several objectives that must be completed throughout each timed match.
Read the Entire After Action Report by Sean Drummy @ The Wargamer RIGHT HERE!

The Good: Slick, mission-based gameplay makes for intense, focused pockets of action. Constantly updated objectives make sure you are never at a loss of where to go and what to do. Interesting classes are balanced well and are equally enjoyable to play. Strong shooting model makes it fun to mow down the opposition .
The Bad: No voice chat functionality, even for fire teams. Vehicle and aircraft key bindings aren’t completely separate from infantry keys.
Read the Complete Review HERE, by Kevin VanOrd@GameSpot.

Activision today announced that Total Gaming League is sponsoring a four-week tournament around the Enemy Territory: QUAKE Wars demo map Valley, called ‘Scorched Earth’. Up to 192, six-person teams can compete through eight rounds of intense single-elimination play. To sign up, visit this page. Sign-ups are open now and the battle begins on Thursday, September 20th 2007.
